Document Type : Review Article

Authors

1 Department of Accounting, Ibrahim Badamasi Babangida University, Lapai, Nigeria

2 Department of Computer Science, Ibrahim Badamasi Babangida University, Lapai, Nigeria

Abstract

Developing qualitative human capacity of accounting remained a challenge to our modern tertiary institutions, this is primarily due to a lack of adequate practical support staff, poor renumeration of the staff, and employment of unqualified lecturers. these challenges can be minimized by paradigm shift from lecturer centered to student centered pedagogy. The adoption of gamification elements/theories/techniques seems promising. This study systematically reviewed some related articles on the use of gamification elements/ theories/ techniques to curtailed the challenges. PRISMA was used in four databases (Web of Science, EBSCO, Taylors & Francis, and Scopus), coupled with google scholar. 44 related articles were retrieved and after inclusion/exclusion criteria, 18 articles were considered in the study. According to the findings of the study, gamification elements/theories/techniques have a substantial impact on students' motivation to learn, which leads to engagement and, eventually, improved knowledge retention and understanding, with leaderboard, points, and self-determination as the most effective element, technique, and theory.

Keywords

Main Subjects

COPYRIGHTS

©2022 The author(s). This is an open access article distributed under the terms of the Creative Commons Attribution (CC BY 4.0), which permits unrestricted use, distribution, and reproduction in any medium, as long as the original authors and source are cited. No permission is required from the authors or the publishers.

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